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Tuesday, 31 March 2015

ACCESS AND INTERFACES HDD



Access and interfaces
Main article: Hard disk drive interface
HDDs are accessed over one of a number of bus types, including as of 2011 parallel ATA (PATA, also called IDE or EIDE; described before the introduction of SATA as ATA), Serial ATA (SATA), SCSI, Serial Attached SCSI (SAS), and Fibre Channel. Bridge circuitry is sometimes used to connect HDDs to buses with which they cannot communicate natively, such as IEEE 1394, USB and SCSI.
Modern HDDs present a consistent interface to the rest of the computer, no matter what data encoding scheme is used internally. Typically a DSP in the electronics inside the HDD takes the raw analog voltages from the read head and usesPRML and Reed–Solomon error correction[126] to decode the sector boundaries and sector data, then sends that data out the standard interface. That DSP also watches the error rate detected by error detection and correction, and performs bad sector remapping, data collection for Self-Monitoring, Analysis, and Reporting Technology, and other internal tasks.
Modern interfaces connect an HDD to a host bus interface adapter (today typically integrated into the "south bridge") with one data/control cable. Each drive also has an additional power cable, usually direct to the power supply unit.
                Small Computer System Interface (SCSI), originally named SASI for  Shugart  Associates System Interface, was standard on servers, workstations, Commodore Amiga, Atari ST and Apple Macintosh computers through the mid-1990s, by which time most models had been transitioned to IDE (and later, SATA) family disks. The range limitations of the data cable allows for external SCSI devices.
                Integrated Drive Electronics (IDE), later standardized under the name AT Attachment (ATA, with the alias P-ATA or PATA (Parallel ATA) retroactively added upon introduction of SATA) moved the HDD controller from the interface card to the disk drive. This helped to standardize the host/controller interface, reduce the programming complexity in the host device driver, and reduced system cost and complexity. The 40-pin IDE/ATA connection transfers 16 bits of data at a time on the data cable. The data cable was originally 40-conductor, but later higher speed requirements for data transfer to and from the HDD led to an "ultra DMA" mode, known as UDMA. Progressively swifter versions of this standard ultimately added the requirement for an 80-conductor variant of the same cable, where half of the conductors provides grounding necessary for enhanced high-speed signal quality by reducing cross talk.
                EIDE was an unofficial update (by Western Digital) to the original IDE standard, with the key improvement being the use of direct memory access (DMA) to transfer data between the disk and the computer without the involvement of the CPU, an improvement later adopted by the official ATA standards. By directly transferring data between memory and disk, DMA eliminates the need for the CPU to copy byte per byte, therefore allowing it to process other tasks while the data transfer occurs.
                Fibre Channel (FC) is a successor to parallel SCSI interface on enterprise market. It is a serial protocol. In disk drives usually the Fibre Channel Arbitrated Loop (FC-AL) connection topology is used. FC has much broader usage than mere disk interfaces, and it is the cornerstone of storage area networks (SANs). Recently other protocols for this field, like iSCSI and ATA over Ethernet have been developed as well. Confusingly, drives usually use copper twisted-pair cables for Fibre Channel, not fibre optics. The latter are traditionally reserved for larger devices, such as servers or disk array controllers.
                Serial  Attached SCSI (SAS). The SAS is a new generation serial communication protocol for devices designed to allow for much higher speed data transfers and is compatible with SATA. SAS uses a mechanically identical data and power connector to standard 3.5-inch SATA1/SATA2 HDDs, and many server-oriented SAS RAID controllers are also capable of addressing SATA HDDs. SAS uses serial communication instead of the parallel method found in traditional SCSI devices but still uses SCSI commands.
                Serial  ATA (SATA). The SATA data cable has one data pair for differential transmission of data to the device, and one pair for differential receiving from the device, just like EIA-422. That requires that data be transmitted serially. A similar differential signaling system is used in RS485, Local Talk, USB, FireWire, and differential SCSI.
Integrity and failure
Main articles: Hard disk drive failure and Data recovery
Due to the extremely close spacing between the heads and the disk surface, HDDs are vulnerable to being damaged by ahead crash—a failure of the disk in which the head scrapes across the platter surface, often grinding away the thin magnetic film and causing data loss. Head crashes can be caused by electronic failure, a sudden power failure, physical shock, contamination of the drive's internal enclosure, wear and tear, corrosion, or poorly manufactured platters and heads.
The HDD's spindle system relies on air density inside the disk enclosure to support the heads at their proper flying heightwhile the disk rotates. HDDs require a certain range of air densities in order to operate properly. The connection to the external environment and density occurs through a small hole in the enclosure (about 0.5 mm in breadth), usually with a filter on the inside (the breather filter).[127] If the air density is too low, then there is not enough lift for the flying head, so the head gets too close to the disk, and there is a risk of head crashes and data loss. Specially manufactured sealed and pressurized disks are needed for reliable high-altitude operation, above about 3,000 m (9,800 ft).[128] Modern disks include temperature sensors and adjust their operation to the operating environment. Breather holes can be seen on all disk drives—they usually have a sticker next to them, warning the user not to cover the holes. The air inside the operating drive is constantly moving too, being swept in motion by friction with the spinning platters. This air passes through an internal recirculation (or "recirc") filter to remove any leftover contaminants from manufacture, any particles or chemicals that may have somehow entered the enclosure, and any particles or outgassing generated internally in normal operation. Very high humidity present for extended periods of time can corrode the heads and platters.
For giant magnetoresistive (GMR) heads in particular, a minor head crash from contamination (that does not remove the magnetic surface of the disk) still results in the head temporarily overheating, due to friction with the disk surface, and can render the data unreadable for a short period until the head temperature stabilizes (so called "thermal asperity", a problem which can partially be dealt with by proper electronic filtering of the read signal).
When the logic board of a hard disk fails, the drive can often be restored to functioning order and the data recovered by replacing the circuit board of one of an identical hard disk. In the case of read-write head faults, they can be replaced using specialized tools in a dust-free environment. If the disk platters are undamaged, they can be transferred into an identical enclosure and the data can be copied or cloned onto a new drive. In the event of disk-platter failures, disassembly and imaging of the disk platters may be required. For logical damage to file systems, a variety of tools, including fsck on UNIX-like systems and CHKDSK on Windows, can be used for data recovery. Recovery from logical damage can require file carving.
A common expectation is that hard disk drives designed for server use will fail less frequently than consumer-grade drives usually used in desktop computers. A study by Carnegie Mellon University  [and an independent one by Google[131] both found that the "grade" of a drive does not relate to the drive's failure rate.
A 2011 summary of research into SSD and magnetic disk failure patterns by Tom's Hardware summarized research findings as follows:
                MTBF does not indicate reliability; the annualized failure rate is higher and usually more relevant.
                Magnetic disks do not have a specific tendency to fail during early use, and temperature only has a minor effect; instead, failure rates steadily increase with age.
                S.M.A.R.T. warns of mechanical issues but not other issues affecting reliability, and is therefore not a reliable indicator of condition.
                Failure rates of drives sold as "enterprise" and "consumer"are "very much similar", although customized for their different environments.
                In drive arrays, one drive's failure significantly increases the short-term chance of a second drive failing.


Monday, 30 March 2015

HDD



A hard disk drive (HDD), hard disk, hard drive or fixed disk[b] is a data storage device used for storing and retrieving digital information using rapidly rotating disks (platters) coated with magnetic material.[2] An HDD retains its data even when powered off. Data is read in a random-access manner, meaning individual blocks of data can be stored or retrieved in any order rather than sequentially. An HDD consists of one or more rigid ("hard") rapidly rotating disks (platters) with magnetic heads arranged on a moving actuator arm to read and write data to the surfaces.
Introduced by IBM in 1956,[3] HDDs became the dominant secondary storage device for general-purpose computers by the early 1960s. Continuously improved, HDDs have maintained this position into the modern era of servers  andpersonal computers. More than 200 companies have produced HDD units, though most current units are manufactured by Seagate, Toshiba and Western Digital. Worldwide disk storage revenues were US $32 billion in 2013, down 3% from 2012.[4]
The primary characteristics of an HDD are its capacity and performance. Capacity is specified in unit prefixescorresponding to powers of 1000: a 1-terabyte (TB) drive has a capacity of 1,000 gigabytes (GB; where 1 gigabyte = 1 billion bytes). Typically, some of an HDD's capacity is unavailable to the user because it is used by the file system and the computer operating system, and possibly inbuilt redundancy for error correction and recovery. Performance is specified by the time required to move the heads to a track or cylinder (average access time) plus the time it takes for the desired sector to move under the head (average latency, which is a function of the physical rotational speed in revolutions per minute), and finally the speed at which the data is transmitted (data rate).
The two most common form factors for modern HDDs are 3.5-inch, for desktop computers, and 2.5-inch, primarily for laptops. HDDs are connected to systems by standard interface cables such as SATA (Serial ATA), USB or SAS (Serial attached SCSI) cables.
As of 2015, the primary competing technology for secondary storage is flash memory in the form of solid-state drives(SSDs), but HDDs remain the dominant medium for secondary storage due to advantages in price per unit of storage and recording capacity.[5][6] However, SSDs are replacing HDDs where speed, power consumption and durability are more important considerations
History
Main article: History of hard disk drives
Improvement of HDD characteristics over time
Parameter          Started with       Developed to    Improvement
Capacity
(formatted)        3.75 megabytes[9]
eight terabytes two-million-to-one
Physical volume                68 cubic feet (1.9 m3)[c][3]
2.1 cubic inches(34 cc)[10]
57,000-to-one
Weight 2,000 pounds (910 kg)[3]
2.2 ounces(62 g)[10]
15,000-to-one
Average access time       about 600 milliseconds[3]
a few milliseconds           about
200-to-one
Price      US$9,200 per megabyte[11][dubious – discuss]
< $0.05 per gigabyte by 2013[12]
180-million-to-one
Areal density     2,000 bits per square inch[13]
826 gigabits per square inch in 2014[14]
> 400-million-to-one
HDDs were introduced in 1956 as data storage for an IBM real-time transaction processing computer and were developed for use with general-purpose mainframe and minicomputers. The first IBM drive, the 350 RAMAC, was approximately the size of two refrigerators and stored five million six-bit characters (3.75 megabytes)[9] on a stack of 50 disks.
In 1962 IBM introduced the model 1311 disk drive, which was about the size of a washing machine and stored two million characters on a removable disk pack. Users could buy additional packs and interchange them as needed, much like reels ofmagnetic tape. Later models of removable pack drives, from IBM and others, became the norm in most computer installations and reached capacities of 300 megabytes by the early 1980s. Non-removable HDDs were called "fixed disk" drives.
Some high performance HDDs were manufactured with one head per track, e.g., IBM 2305 so that no time was lost physically moving the heads to a track.[15] Known as Fixed-Head or Head-Per-Track disk drives they were very expensive and are no longer in production.[16]
In 1973, IBM introduced a new type of HDD codenamed "Winchester". Its primary distinguishing feature was that the disk heads were not withdrawn completely from the stack of disk platters when the drive was powered down. Instead, the heads were allowed to "land" on a special area of the disk surface upon spin-down, "taking off" again when the disk was later powered on. This greatly reduced the cost of the head actuator mechanism, but precluded removing just the disks from the drive as was done with the disk packs of the day. Instead, the first models of "Winchester technology" drives featured a removable disk module, which included both the disk pack and the head assembly, leaving the actuator motor in the drive upon removal. Later "Winchester" drives abandoned the removable media concept and returned to non-removable platters.
Like the first removable pack drive, the first "Winchester" drives used platters 14 inches (360 mm) in diameter. A few years later, designers were exploring the possibility that physically smaller platters might offer advantages. Drives with non-removable eight-inch platters appeared, and then drives that used a 5 1/4 in (130 mm) form factor (a mounting width equivalent to that used by contemporary floppy disk drives). The latter were primarily intended for the then-fledgling personal computer (PC) market.
As the 1980s began, HDDs were a rare and very expensive additional feature in PCs, but by the late 1980s their cost had been reduced to the point where they were standard on all but the cheapest computers.
Most HDDs in the early 1980s were sold to PC end users as an external, add-on subsystem. The subsystem was not sold under the drive manufacturer's name but under the subsystem manufacturer's name such as Corvus Systems and Tallgrass Technologies, or under the PC system manufacturer's name such as the Apple ProFile. The IBM PC/XT in 1983 included an internal 10 MB HDD, and soon thereafter internal HDDs proliferated on personal computers.
External HDDs remained popular for much longer on the Apple Macintosh. Every Mac made between 1986 and 1998 has a SCSI port on the back, making external expansion easy; also, "toaster" Compact Macs did not have easily accessible HDD bays (or, in the case of the Mac Plus, any hard drive bay at all), so on those models, external SCSI disks were the only reasonable option.
The 2011 Thailand floods damaged manufacturing plants, and impacted hard disk drive cost adversely in 2011-2013.[17]
Driven by ever increasing areal density since their invention, HDDs have continuously improved their characteristics; a few highlights are listed in the table above. At the same time, market application expanded from mainframe computers of the late 1950s to most mass storage applications including computers and consumer applications such as storage of entertainment content.
Technology
Magnetic recording
See also: Magnetic storage
An HDD records data by magnetizing a thin film of ferromagnetic material[d] on a disk. Sequential changes in the direction of magnetization represent binary data bits. The data is read from the disk by detecting the transitions in magnetization. User data is encoded using an encoding scheme, such as run-length limited encoding,[e] which determines how the data is represented by the magnetic transitions.
A typical HDD design consists of a spindle that holds flat circular disks, also called platters, which hold the recorded data. The platters are made from a non-magnetic material, usually aluminium alloy, glass, or ceramic, and are coated with a shallow layer of magnetic material typically 10–20 nm in depth, with an outer layer of carbon for protection.[19][20][21] For reference, a standard piece of copy paper is 0.07–0.18 millimetres (70,000–180,000 nm).[22]
The platters in contemporary HDDs are spun at speeds varying from 4,200 rpm in energy-efficient portable devices, to 15,000 rpm for high-performance servers.[24]The first HDDs spun at 1,200 rpm[3] and, for many years, 3,600 rpm was the norm.[25] As of December 2013, the platters in most consumer-grade HDDs spin at either 5,400 rpm or 7,200 rpm.
Information is written to and read from a platter as it rotates past devices called read-and-write heads that operate very close (often tens of nanometers) over the magnetic surface. The read-and-write head is used to detect and modify the magnetization of the material immediately under it.
In modern drives there is one head for each magnetic platter surface on the spindle, mounted on a common arm. An actuator arm (or access arm) moves the heads on an arc (roughly radially) across the platters as they spin, allowing each head to access almost the entire surface of the platter as it spins. The arm is moved using a voice coil actuator or in some older designs a stepper motor. Early hard disk drives wrote data at some constant bits per second, resulting in all tracks having the same amount of data per track but modern drives (since the 1990s) use zone bit recording—increasing the write speed from inner to outer zone and thereby storing more data per track in the outer zones.
In modern drives, the small size of the magnetic regions creates the danger that their magnetic state might be lost because of thermal effects, thermally induced magnetic instability which is commonly known as the "superparamagnetic limit." To counter this, the platters are coated with two parallel magnetic layers, separated by a 3-atom layer of the non-magnetic element ruthenium, and the two layers are magnetized in opposite orientation, thus reinforcing each other.[26] Another technology used to overcome thermal effects to allow greater recording densities is perpendicular recording, first shipped in 2005,[27] and as of 2007 the technology was used in many HDDs.[28][29][30]



Sunday, 29 March 2015

SPEAKER



  How many times every day do you hear recorded music on theradios on TV, in stores, in elevators—even in the street? You'd never hear music at all if it weren't for loudspeakers: electric sound-making machines. Most of the music we hear around us is played back with big loudspeakers attached to stereos or tiny earbudhead phones. Radios, televisions, computers, cellular phones, intercoms, and talking toys are just some of the electric gadgets that make sounds with loudspeakers. But what exactly are loudspeakers and how do they work?
Photo: These neat little Sony bookshelf speakers have a built-in amplifier and a long jack lead, so you can plug them into a CD player, MP3 player, computer, or anything else with a standard headphone socket. They pack quite a punch for something so tiny because they have a reasonably high sensitivity, which is explained below.
How loudspeakers turn electricity into sound

When things shake about, or vibrate, they make the sounds we can hear in the world around us. Sound is invisible most of the time, but sometimes you can actually see it! If you thump a kettle-drum with a stick, you can see the tight drum skin moving up and down very quickly for some time afterward—pumping sound waves into the air. Loudspeakers work in a similar way.
At the front of a loudspeaker, there is a fabric, plastic, paper, or lightweight metal cone (sometimes called a diaphragm) not unlike a drum skin (colored gray in our picture). The outer part of the cone is fastened to the outer part of the loudspeaker's circular metal rim. The inner part is fixed to an ironcoil (sometimes called the voice coil, colored orange in the diagram) that sits just in front of a permanent magnet (sometimes called the field magnet, and colored yellow). When you hook up the loudspeaker to a stereo, electrical signals feed through the speaker cables (red) into the coil. This turns the coil into a temporary magnet or electromagnet. As the electricity flows back and forth in the cables, the electromagnet either attracts or repels the permanent magnet. This moves the coil back and forward, pulling and pushing the loudspeaker cone. Like a drum skin vibrating back and forth, the moving cone pumps sounds out into the air.
Animation: Right: How a loudspeaker works. When a fluctuating electric current flows through the coil (orange), it becomes a temporary electromagnet, attracted and repelled by the permanent magnet (blue/red). As the coil moves, it moves the cone (gray) back and forth, pumping sound waves into the air (light blue).

Photos: Speaker cones are generally made from paper, though plastic and even light metals such as aluminum and titanium are also used. Left: Paper cone: The Sony loudspeaker in our top photo with its protective plastic cover removed. Now you can see the white speaker cone in closeup. The small black dome in the middle is called the dust cap. The black outer rim between the white cone and the frame that supports it is called the suspension. The frame itself is called the basket.
Photo: Right: Metal cones: The tiny titanium speakers in this laptop computer are less than 1cm in diameter.

How speakers make sounds of different volume and frequency
Loudspeakers will play loud when the cone vibrates a large amount, or soft when it moves a small amount. Why? Think about drums. Banging a drum skin really hard makes the skin vibrate a greater distance and produce a louder sound. In the same way, sending a bigger pulse of electricity into a loudspeaker makes the cone move further and generates a louder noise. Quieter sounds are made by smaller pulses of electricity.
We can reach the same conclusion by thinking about energy. The laws of physics tell us that we can't make energy out of thin air. So if we want to make a loud sound (one that carries lots of energy), we need to create a vibration with lots of energy in the first place (in other words, hit something really hard).
Some drums have pedals on them that make the skin tighter or looser. If the skin is tight, it vibrates more quickly when you bang the drum and produces a higher-pitched sound; if the skin is loose, the opposite happens and you get a much lower note. A similar thing happens in a loudspeaker. Bigger speakers with large cones (known as woofers) move more slowly than smaller speakers with smaller cones (known as tweeters)—so they are better for producing lower frequencies. Any speaker can produce a wide range of different sound frequencies by moving back and forth quickly (for higher notes) or slowly (for lower notes).

Photo: Left: A typical compact loudspeaker in a portable radio, photographed from behind. You can see the permanent (field) magnet and the cone quite clearly and the two cables sending an electric current into the speaker. You can't actually see the (voice) coil, though I've indicated roughly where it is (in front of and underneath the magnet, attached to the cone in the center).
How to make your speakers sound better

It's not just the moving cone that determines how a speaker sounds. Have you noticed how most speakers are built into wooden or plastic cases? That's not just to make them look nice: it drastically changes the sound. You probably know that a guitar's wooden body amplifies the sound the strings make by a process called sympathetic resonance. As the strings vibrate, they make the air around them vibrate too. That starts the air vibrating inside the guitar body in sympathy—and this is what makes the sound loud enough to hear. A loudspeaker case works in exactly the same way. Without the resonance of the case, you'd hardly hear a guitar or a loudspeaker at all.
Except for earphones, loudspeakers are usually some distance from our ears. The sound waves produced by the speaker cones have to travel through the air in a room before we can hear them. But sound waves travel out from speakers in all directions. They travel backward from the speaker as well as forward; they travel down to the floor and up to the ceiling as well. In practice, one single push or pull of a speaker cone sends sound waves traveling in all directions. These reflected waves bounce off the walls, floors, and furniture in your room and interact in many different ways, sometimes adding together and sometimes canceling out. With the same set of speakers, an empty room will sound very different to a room full of furniture; a living room with rugs and soft furnishings will sound very different to a kitchen or bathroom with lots of hard surfaces.
You can dramatically alter the quality of the sound your speakers make by putting them in different places. Always arrange them symmetrically (so if one is six inches from a wall, the other needs to be six inches from a wall too). Never fasten speakers directly onto a wall or stand them on the floor. Instead, try to mount them roughly at ear level. Put each speaker nearer to the center of the room so there are unequal distances from the speaker to the walls, ceiling, and floor. That will help to stop reflected sounds from interfering with the main speaker sounds. Speaker stands are a great investment: they usually make speakers sound twice as good!
Photo: A pair of old Mission loudspeakers. There are two speakers here, one on top of the other. Each cabinet contains a large woofer at the top to produce low bass notes and a smaller tweeter at the bottom for the higher treble notes. You would never normally stack speakers like this in a room.
Listening with both ears: stereo, quad, and binaural

When sound comes from a single loudspeaker, we say it's mono or monaural. Mono is like the sound of one person talking: the sound source is fixed in one place.
Stereo (stereophonic sound) is very different. The first time you hear stereo, it sounds like a miracle. Where are the sounds coming from? How do they move around your head like that? Stereo is a simple trick: two loudspeakers each play slightly different sounds and our ears and brains reassemble the noises into a two-dimensional soundscape. If you listen to music with headphones, you'll be used to the way stereo sound jumps back and forth between your ears. You might hear a drum beating in one ear and a guitar playing in the other, for example.
Photo: Most old audio systems had only one speaker, like this, and reproduced sound in mono. This is a wonderfully preserved Amplion speaker made in 1928. It's an exhibit at Think Tank, the science museum in Birmingham, England.
Although stereo is a big improvement on mono, it's still only two-dimensional sound. It is possible to make loudspeakers sound three-dimensional, but you need more speakers to do it. Quad (quadrophonic) sound is like double stereo: you have two speakers in front of you and two behind. Now the sound can move behind you or in front as well as from side to side. Surround sound used in movie theaters (cinemas) works in a similar way.
Binaural is a way of making a sound recording seem three-dimensional with only two speakers. Our ears are more than just holes through which sounds enter. The hills and valleys in our outer ears help us to work out where sounds are coming from and give the sounds we hear in the world their three-dimensional quality. Normal stereo recordings don't pick up this directional information, because ordinary microphones don't have the hills and valleys that our ears have. Binaural recordings are made a different way using a dummy's head with plastic ears shaped like a human's. Two microphones are placed inside the ear holes so they pick up noises like human ears would. When sound is recorded binaurally, in this way, and then played back with conventional headphones, it sounds strikingly different to stereo—and almost lifelike. A binaural recording of a jet plane taking off sounds just like it's moving through your head!
Why bigger and more powerful isn't always louder
Generally speaking, the more noise you want to make with your speakers, the bigger they'll need to be. Why? Because the amount of noise something makes is related to the amount of sound energy it sends out into the air. Bigger speakers sound louder because they have bigger cones that can pump out more energy per second, which means they're more powerful.
In the everyday world, words like "energy" and "power" are often used in quite a vague way, but they have very strict scientific meanings. In science, we measure energy in units called joules (named for English physicist James Prescott Joule) and the amount of energy something produces in one second is called its power, measured in units of watts (named for Scottish engineer, James Watt). A power of one watt means something is making or using one joule of energy every second. An ordinary 60-wattincandescent lamp takes in 60 joules of electrical energy every second, though probably puts out only about 3–6 watts of light and wastes the other 54–57 watts as heat. You might think a loudspeaker rated 100 watts would produce 100 watts of sound—but it's not quite that simple. Speakers are also fairly inefficient: much of the electrical energy you feed into the back of a speaker doesn't emerge from the front as sound energy but is wasted in the coil as useless heat energy.
Power

If you want to compare the output of two loudspeakers, you might do it by putting them side by side, switching them (in turn) up to maximum, and walking off into the distance to see how far you could go before the sound disappeared. In theory, an easier way to achieve the same end is to find out their power rating in watts and compare. This is what most people do when they buy speakers or home stereo systems.
You might expect that the higher the number of watts, the louder and more powerful your speakers would be. So, for example, those little Sony bookshelf speakers in the top photo are rated a puny 7 watts, whereas big, old-fashioned, home stereo speakers are more like to be rated at something like 50 watts. However, straight power measurements can be very misleading and are often deliberately used as a marketing trick by speaker and amplifier manufacturers: two similarly rated speakers may produce sound in very different ways and in practice, for various reasons that I'm not going to go into here, speakers that claim to have a higher power rating might sound quieter than ones with a lower power rating. Not only that, but simple power ratings tell you little or nothing about how you'll be able to use your speakers in the real world: I used to own some huge speakers that were so powerful I could never play them at anything other than minimum volume for fear of upsetting my neighbors. I had to play them so quietly that they simply never worked properly. It was like owning a Ferrari and driving at walking speed.
  Photo:  Now that's what I call loud! The gigantic 1400-watt "loud hailer" loudspeaker on the side of this Sea Knight HH-46D helicopter was designed for use during search and rescue missions at sea, but just how loud was 1400 watts in practice? And was it loud enough? Large outer photo by JO1Snaza ;  pullout closeup  photo by PH3 Sue Cain.Both photos courtesy of Defense Imagery.
Sensitivity
Instead of power, it's often better to look at a measurement called the sensitivity of a speaker, which is how much noise the speaker produces in decibels at a distance of 1 meter for an input power of one watt. (In effect, sensitivity is a rough guide to the efficiency of a speaker—or how much output it produces for each unit of input.) The higher the sensitivity, the more efficiently the speaker is converting energy from your amplifier into sound—and, often, the better it is. Most home speakers have sensitivities of about 80–90dB; the little Sony ones in our top photo come in at 82dB, which means if you put 1 watt of power into them and stand 1m away they'll produce a perfectly respectable 82dB of sound.  Now the decibel scale is logarithmic,so small increases in decibels translate into very much louder sound. Small bookshelf loudspeakers often pack a surprisingly powerful punch because, although they have low power ratings, they have high sensitivity.
How do electrostatic speakers work?

Unless you're a real audiophile, you'll probably never come across electrostatic speakers (sometimes known as condenser or capacitor speakers). Unlike the speakers we've considered so far, which generally have rounded cones mounted in square boxes pumped back and forth by electro magnetism, electrostatic speakers often look more like closets or radiators and work like capacitors. A capacitor is a device for storing electricity using two parallel metal plates separated by some sort of an insulator (usually air or plastic). Suppose you take a huge capacitor and rapidly change the electric charge on the plates. Since unlike charges attract and like charges repel, if the plates can move, the changing charge is going to make them vibrate, sending sound into the air. In practice, electrostatic speakers have two fixed plates on either side and a moving plate that vibrates in between them, which is analogous to the moving cone in a traditional magnetic loudspeaker. Although they can produce excellent sound, they have a number of drawbacks: they generally don't work well at low frequencies, they have to be fairly large and heavy, they can get very dusty (because of the static electricity they use), and they need to use high voltages to work effectively, which means they sometimes need transformers and consume a lot of power. The best known maker of electrostatic speakers is English company Quad Electro acoustics.

Saturday, 28 March 2015

MOUSE


Mouse 
   In computing, a mouse is a pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows for fine control of a graphical user interface.
   Physically, a mouse consists of an object held in one's hand, with one or more buttons. Mice often also feature other elements, such as touch surfaces and "wheels", which enable additional control and dimensional input.
History
   The trackball, a related pointing device, was invented in 1946 by Ralph Benjamin as part of a post-World War II-era fire-control radar plotting system called Comprehensive Display System (CDS). Benjamin was then working for the British Royal Navy Scientific Service. Benjamin's project used analog computers to calculate the future position of target aircraft based on several initial input points provided by a user with a joystick. Benjamin felt that a more elegant input device was needed and invented a ball tracker[5] called roller ball[6] for this purpose.
   The device was patented in 1947,[6] but only a prototype using a metal ball rolling on two rubber-coated wheels was ever built[5] and the device was kept as a military secret.[5]
   Another early trackball was built by British electrical engineer Kenyon Taylor in collaboration with Tom  Cranston and Fred Long staff. Taylor was part of the original Ferranti Canada, working on the Royal Canadian Navy's DATAR (Digital Automated Tracking and Resolving) system in 1952.[7]
   DATAR was similar in concept to Benjamin's display. The trackball used four disks to pick up motion, two each for the X and Y directions. Several rollers provided mechanical support. When the ball was rolled, the pickup discs spun and contacts on their outer rim made periodic contact with wires, producing pulses of output with each movement of the ball. By counting the pulses, the physical movement of the ball could be determined. A digital computer calculated the tracks, and sent the resulting data to other ships in a task force using pulse-code modulation radio signals. This trackball used a standard Canadian five-pin bowling ball. It was not patented, as it was a secret military project as well
   Independently, Douglas Engelbart at the Stanford Research Institute (now SRI International) invented his first mouse prototype in the 1960s with the assistance of his lead engineer Bill English.[10] They christened the device the mouse as early models had a cord attached to the rear part of the device looking like a tail and generally resembling the commonmouse.[11] Engelbart never received any royalties for it, as his employer SRI held the patent, which ran out before it became widely used in personal computers.[12] The invention of the mouse was just a small part of Engelbart's much larger project, aimed at augmenting human intellect via the Augmentation Research Center.[13][14]
Several other experimental pointing-devices developed for Engelbart's oN-Line System (NLS) exploited different body movements – for example, head-mounted devices attached to the chin or nose – but ultimately the mouse won out because of its speed and convenience.[15] The first mouse, a bulky device (pictured) used two wheels perpendicular to each other: the rotation of each wheel translated into motion along one axis. At the time of the "Mother of All Demos", Englebart's group had been using their second generation, 3-button mouse for about a year. See the image of that mouse at Picture showing 2nd G mouse (A public domain version of this image would be nice.)
On 2 October 1968, just a few months before Engelbart released his demo on 9 December 1968, a mouse device namedRollkugel (German for "rolling ball") was released that had been developed and published by the German companyTelefunken. As the name suggests and unlike Engelbart's mouse, the Telefunken model already had a ball. It was based on an earlier trackball-like device (also named Rollkugel) that was embedded into radar flight control desks. This had been developed around 1965 by a team led by Rainer Mallebrein at Telefunken Konstanz for the German Bundesanstalt für Flugsicherung as part of their TR 86 process computer system with its SIG 100-86[16] vector graphics terminal.
When the development for the Telefunken main frame TR 440 (de) began in 1965, Mallebrein and his team came up with the idea of "reversing" the existing Rollkugel into a moveable mouse-like device, so that customers did not have to be bothered with mounting holes for the earlier trackball device. Together with light pens and trackballs, it was offered as optional input device for their system since 1968. Some samples, installed at the Leibniz-Rechenzentrum in Munich in 1972, are still well preserved.[17][18] Telefunken considered the invention too small to apply for a patent on their device.
The Xerox Alto was one of the first computers designed for individual use in 1973, and is regarded as the grandfather of computers that utilize the mouse.[19] Inspired by PARC's Alto, the Lilith, a computer which had been developed by a team around Niklaus Wirth at ETH Zürich between 1978 and 1980, provided a mouse as well. The third marketed version of an integrated mouse shipped as a part of a computer and intended for personal computer navigation came with the Xerox 8010 Star Information System in 1981. In 1982, Microsoft made the decision to make the MS-DOS program Microsoft Wordmouse-compatible and developed the first PC-compatible mouse. Microsoft's mouse shipped in 1983, thus beginningMicrosoft Hardware.[20] However, the mouse remained relatively obscure until the 1984 appearance of the Macintosh 128K, which included an updated version of the original Lisa Mouse[21] and the Atari ST in 1985.


Friday, 27 March 2015

KEYBOARD


Computer keyboard
   In computing, a keyboard is a typewriter-style device, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches. Following the decline of punch cards and paper tape, interaction via tele printer-style keyboards became the main input device for computers.
   A keyboard typically has characters engraved or printed on the keys and each press of a key typically corresponds to a single written symbol. However, to produce some symbols requires pressing and holding several keys simultaneously or in sequence. While most keyboard keys produce letters, numbers or signs (characters), other keys or simultaneous key presses can produce actions or execute computer commands.
   Despite the development of alternative input devices, such as the mouse, touch screen, pen devices, character recognition and voice recognition, the keyboard remains the most commonly used device for direct (human) input of alphanumeric data into computers.
    In normal usage, the keyboard is used as a text entry interface to type text and numbers into a word processor, text editor or other programs. In a modern computer, the interpretation of key presses is generally left to the software. A computer keyboard distinguishes each physical key from every other and reports all key presses to the controlling software. Keyboards are also used for computer gaming, either with regular keyboards or by using keyboards with special gaming features, which can expedite frequently used keystroke combinations. A keyboard is also used to give commands to the operating system of a computer, such as Windows' Control-Alt-Delete combination, which brings up a task window or shuts down the machine. A command-line interface is a type of user interface operated entirely through a keyboard, or another device doing the job of one.
History
While typewriters are the definitive ancestor of all key-based text entry devices, the computer keyboard as a device for electromechanical data entry and communication derives largely from the utility of two devices: tele printers (or teletypes) and keypunches. It was through such devices that modern computer keyboards inherited their layouts.
As early as the 1870s, teleprinter-like devices were used to simultaneously type and transmit stock market text data from the keyboard across telegraph lines tostock ticker machines to be immediately copied and displayed onto ticker tape. The teleprinter, in its more contemporary form, was developed from 1907 to 1910 by American mechanical engineer Charles Krum and his son Howard, with early contributions by electrical engineer Frank Pearne. Earlier models were developed separately by individuals such as Royal Earl House and Frederick G. Creed.
Earlier, Herman Hollerith developed the first keypunch devices, which soon evolved to include keys for text and number entry akin to normal typewriters by the 1930s.
  The keyboard on the teleprinter played a strong role in point-to-point and point-to-multipoint communication for most of the 20th century, while the keyboard on the keypunch device played a strong role in data entry and storage for just as long. The development of the earliest computers incorporated electric typewriter keyboards: the development of the ENIAC computer incorporated a keypunch device as both the input and paper-based output device, while the BINAC computer also made use of an electromechanically controlled typewriter for both data entry onto magnetic tape (instead of paper) and data output.
From the 1940s until the late 1960s, typewriters were the main means of data entry and output for computing, becoming integrated into what were known ascomputer terminals. Because of the limitations of terminals based upon printed text in comparison to the growth in data storage, processing and transmission, a general move toward video-based computer terminals was affected by the 1970s, starting with the Data point 3300 in 1967.
The keyboard remained the primary, most integrated computer peripheral well into the era of personal computing until the introduction of the mouse as a consumer device in 1984. By this time, text-only user interfaces with sparse graphics gave way to comparatively graphics-rich icons on screen. However, keyboards remain central to human-computer interaction to the present, even as mobile personal computing devices such as smart phones and tablets adapt the keyboard as an optional virtual, touch screen-based means of data entry.
Keyboard types
   One factor determining the size of a keyboard is the presence of duplicate keys, such as a separate numeric keyboard, for convenience.
     Further the keyboard size depends on the extent to which a system is used where a single action is produced by a combination of subsequent or simultaneous keystrokes (with modifier keys, see below), or multiple pressing of a single key. A keyboard with few keys is called a keypad. See also text entry interface.
    Another factor determining the size of a keyboard is the size and spacing of the keys. Reduction is limited by the practical consideration that the keys must be large enough to be easily pressed by fingers. Alternatively a tool is used for pressing small keys.
Standard
Standard alphanumeric keyboards have keys that are on three-quarter inch centers (0.750 inches, 19.05 mm)[citation needed], and have a key travel of at least 0.150 inches (3.81 mm). Desktop computer keyboards, such as the 101-key US traditional keyboards or the 104-key Windows keyboards, include alphabetic characters, punctuation symbols, numbers and a variety of function keys. The internationally common 102/105 key keyboards have a smaller left shift key and an additional key with some more symbols between that and the letter to its right (usually Z or Y). Also the enter key is usually shaped differently. Computer keyboards are similar to electric-typewriter keyboards but contain additional keys, such as the command or Windows keys.
Laptop-size
Keyboards on laptops and notebook computers usually have a shorter travel distance for the keystroke, shorter over travel distance, and a reduced set of keys. They may not have a numerical keypad, and the function keys may be placed in locations that differ from their placement on a standard, full-sized keyboard. The switch mechanism for a laptop keyboard is more likely to be a scissor switch than a rubber dome; this is opposite the trend for full-size keyboards.
Handheld
Handheld ergonomic keyboards are designed to be held like a game controller, and can be used as such, instead of laid out flat on top of a table surface. Typically handheld keyboards hold all the alphanumeric keys and symbols that a standard keyboard would have, yet only be accessed by pressing two sets of keys at once; one acting as a function key similar to a 'Shift' key that would allow for capital letters on a standard keyboard.[1] Handheld keyboards allow the user the ability to move around a room or to lean back on a chair while also being able to type in front or away from the computer.[2] Some variations of handheld ergonomic keyboards also include a trackball mouse that allow mouse movement and typing included in one handheld device.
Thumb-sized
  Smaller external keyboards have been introduced for devices without a built-in keyboard, such as PDAs, and smart phones. Small keyboards are also useful where there is a limited workspace.
  A chorded keyboard allows users to press several keys simultaneously. For example, the GKOS keyboard has been designed for small wireless devices. Other two-handed alternatives more akin to a game controller, such as the Alpha Grip, are also used to input data and text.
  A thumb keyboard (thumb board) is used in some personal digital assistants such as the Palm Treo and BlackBerry and some Ultra-Mobile PCs such as the OQO.
  Numeric keyboards contain only numbers, mathematical symbols for addition, subtraction, multiplication, and division, a decimal point, and several function keys. They are often used to facilitate data entry with smaller keyboards that do not have a numeric keypad, commonly those of laptop computers. These keys are collectively known as a numeric pad, numeric keys, or a numeric keypad, and it can consist of the following types of keys: Arithmetic operators, numbers, Arrow keys, Navigation keys, Num Lock and Enter key.
             Non-standard layout and special-use types
While other keyboards generally associate one action with each key, chorded keyboards associate actions with combinations of key presses. Since there are many combinations available, chorded keyboards can effectively produce more actions on a board with fewer keys. Court reporters' stenotype machines use chorded keyboards to enable them to enter text much faster by typing a syllable with each stroke instead of one letter at a time. The fastest typists (as of 2007) use a stenograph, a kind of chorded keyboard used by most court reporters and closed-caption reporters. Some chorded keyboards are also made for use in situations where fewer keys are preferable, such as on devices that can be used with only one hand, and on small mobile devices that don't have room for larger keyboards. Chorded keyboards are less desirable in many cases because it usually takes practice and memorization of the combinations to become proficient.
                      Software
  Software keyboards or on-screen keyboards often take the form of computer programs that display an image of a keyboard on the screen. Another input device such as a mouse or a touchscreen can be used to operate each virtual key to enter text. Software keyboards have become very popular in touchscreen enabled cell phones, due to the additional cost and space requirements of other types of hardware keyboards. Microsoft Windows, Mac OS X, and some varieties of Linux include on-screen keyboards that can be controlled with the mouse. In software keyboards, the mouse has to be maneuvered onto the on-screen letters given by the software. On the click of a letter, the software writes the respective letter on the respective spot.
Projection (as by laser)
Projection keyboards project an image of keys, usually with a laser, onto a flat surface. The device then uses a camera or infrared sensor to "watch" where the user's fingers move, and will count a key as being pressed when it "sees" the user's finger touch the projected image. Projection keyboards can simulate a full size keyboard from a very small projector. Because the "keys" are simply projected images, they cannot be felt when pressed. Users of projected keyboards often experience increased discomfort in their fingertips because of the lack of "give" when typing. A flat, non-reflective surface is also required for the keys to be projected. Most projection keyboards are made for use with PDAs and smartphones due to their small form factor.
Optical keyboard technology
   Also known as photo-optical keyboard, light responsive keyboard, photo-electric keyboard and optical key actuation detection technology.
  An optical keyboard technology utilizes light emitting devices and photo sensors to optically detect actuated keys. Most commonly the emitters and sensors are located in the perimeter, mounted on a small PCB. The light is directed from side to side of the keyboard interior and it can only be blocked by the actuated keys. Most optical keyboards require at least 2 beams (most commonly vertical beam and horizontal beam) to determine the actuated key. Some optical keyboards use a special key structure that blocks the light in a certain pattern, allowing only one beam per row of keys (most commonly horizontal beam).
Further information: Keyboard technology
Layout
Alphabetic
  There are a number of different arrangements of alphabetic, numeric, and punctuation symbols on keys. These differentkeyboard layouts arise mainly because different people need easy access to different symbols, either because they are inputting text in different languages, or because they need a specialized layout for mathematics, accounting, computer programming, or other purposes. The United States keyboard layout is used as default in the currently most popular operating systems: Windows,[3] Mac OS X[4] and Linux.[5][6] The common QWERTY-based layout was designed early in the era of mechanical typewriters, so its ergonomics were compromised to allow for the mechanical limitations of the typewriter.
  As the letter-keys were attached to levers that needed to move freely, inventor Christopher Sholes developed the QWERTY layout to reduce the likelihood of jamming. With the advent of computers, lever jams are no longer an issue, but nevertheless, QWERTY layouts were adopted for electronic keyboards because they were widely used. Alternative layouts such as the Dvorak Simplified Keyboard are not in widespread use.
   The QWERTZ layout is widely used in Germany and much of Central Europe. The main difference between it and QWERTY is that Y and Z are swapped, and most special characters such as brackets are replaced by diacritical characters.
   Another situation takes place with "national" layouts. Keyboards designed for typing in Spanish have some characters shifted, to release the space for Ñ ñ; similarly, those for Portuguese, French and other European languages may have a special key for the character Ç ç. The AZERTY layout is used in France, Belgium and some neighbouring countries. It differs from the QWERTY layout in that the A and Q are swapped, the Z and W are swapped, and the M is moved from the right of N to the right of L (where colon/semicolon is on a US keyboard). The digits 0 to 9 are on the same keys, but to be typed the shift key must be pressed. The unshifted positions are used for accented characters.
  Keyboards in many parts of Asia may have special keys to switch between the Latin character set and a  completely different typing system. Japanese layout keyboards can be switched between various Japanese input methods and the Latin alphabet by signaling the operating system's input interpreter of the change, and some operating systems (namely the Windows family) interpret the character "\" as "¥" for display purposes without changing the bytecode which has led some keyboard makers to mark "\" as "¥" or both. In the Arab world, keyboards can often be switched between Arabic and Latin characters.
  In bilingual regions of Canada and in the French-speaking province of Québec, keyboards can often be switched between an English and a French-language keyboard; while both keyboards share the same QWERTY alphabetic layout, the French-language keyboard enables the user to type accented vowels such as "é" or "à" with a single keystroke. Using keyboards for other languages leads to a conflict: the image on the key does not correspond to the character. In such cases, each new language may require an additional label on the keys, because the standard keyboard layouts do not share even similar characters of different languages (see the example in the figure above).
Key types
Alphabetical, numeric, and punctuation keys are used in the same fashion as a typewriter keyboard to enter their respective symbol into a word processing program, text editor, data spreadsheet, or other program. Many of these keys will produce different symbols when modifier keys or shift keys are pressed. The alphabetic characters become uppercase when the shift key or Caps Lock key is depressed. The numeric characters become symbols or punctuation marks when the shift key is depressed. The alphabetical, numeric, and punctuation keys can also have other functions when they are pressed at the same time as some modifier keys. The Space bar is a horizontal bar in the lowermost row, which is significantly wider than other keys. Like the alphanumeric characters, it is also descended from the mechanical typewriter. Its main purpose is to enter the space between words during typing. It is large enough so that a thumb from either hand can use it easily. Depending on the operating system, when the space bar is used with a modifier key such as the control key, it may have functions such as resizing or closing the current window, half-spacing, or backspacing. In computer games and other applications the key has myriad uses in addition to its normal purpose in typing, such as jumping and adding marks to check boxes. In certain programs for playback of digital video, the space bar is used for pausing and resuming the playback.
Modifier keys
Modifier keys are special keys that modify the normal action of another key, when the two are pressed in combination. For example, <Alt> + <F4> in Microsoft Windows will close the program in an active window. In contrast, pressing just <F4> will probably do nothing, unless assigned a specific function in a particular program. By themselves, modifier keys usually do nothing. The most widely used modifier keys include the Control key, Shift key and the Alt key. The AltGr key is used to access additional symbols for keys that have three symbols printed on them. On the Macintosh and Apple keyboards, the modifier keys are the Option key and Command key, respectively. On MIT computer keyboards, the Meta key is used as a modifier and for Windows keyboards, there is a Windows key. Compact keyboard layouts often use a Fn key. "Dead keys" allow placement of a diacritic mark, such as an accent, on the following letter (e.g., the Compose key). The Enter/Return key typically causes a command line, window form or dialog box to operate its default function, which is typically to finish an "entry" and begin the desired process. In word processing applications, pressing the enter key ends a paragraph and starts a new one.
Cursor keys
Navigation keys or cursor keys include a variety of keys which move the cursor to different positions on the screen. Arrow keys are programmed to move the cursor in a specified direction; page scroll keys, such as the Page Up and Page Down keys, scroll the page up and down. The Home key is used to return the cursor to the beginning of the line where the cursor is located; the End key puts the cursor at the end of the line. The Tab key advances the cursor to the next tab stop. TheInsert key is mainly used to switch between overtype mode, in which the cursor overwrites any text that is present on and after its current location, and insert mode, where the cursor inserts a character at its current position, forcing all characters past it one position further. The Delete key discards the character ahead of the cursor's position, moving all following characters one position "back" towards the freed place. On many notebook computer keyboards the key labeled Delete (sometimes Delete and Backspace are printed on the same key) serves the same purpose as a Backspace key. TheBackspace key deletes the preceding character. Lock keys lock part of a keyboard, depending on the settings selected. The lock keys are scattered around the keyboard. Most styles of keyboards have three LEDs indicating which locks are enabled, in the upper right corner above the numeric pad. The lock keys includeScroll lock, Num lock (which allows the use of the numeric keypad), and Caps lock.
System commands
The SysRq and Print screen commands often share the same key. SysRq was used in earlier computers as a "panic" button to recover from crashes (and it is still used in this sense to some extent by the Linux kernel; see Magic SysRq key). The Print screen command used to capture the entire screen and send it to the printer, but in the present it usually puts a screenshot in the clipboard. The Break key/Pause key no longer has a well-defined purpose. Its origins go back to teleprinter users, who wanted a key that would temporarily interrupt the communications line. The Break key can be used by software in several different ways, such as to switch between multiple login sessions, to terminate a program, or to interrupt a modem connection. In programming, especially old DOS-style BASIC, Pascal and C, Break is used (in conjunction with Ctrl) to stop program execution. In addition to this, Linux and variants, as well as many DOS programs, treat this combination the same as Ctrl+C. On modern keyboards, the break key is usually labeled Pause/Break. In most Windows environments, the key combination Windows key+Pause brings up the system properties. The Escape key (often abbreviated Esc) is used to initiate an escape sequence. As most computer users no longer are concerned with the details of controlling their computer's peripherals, the task for which the escape sequences were originally designed, the escape key was appropriated by application programmers, most often to "escape" or back out of a mistaken command. This use continues today in Microsoft Windows's use of escape as a shortcut in dialog boxes for No, Quit, Exit, Cancel, or Abort. A common application today of the Esc key is as a shortcut key for the Stop button in many web browsers. On machines running Microsoft Windows, prior to the implementation of the Windows key on keyboards, the typical practice for invoking the "start" button was to hold down the control key and press escape. This process still works in Windows 2000, XP, Vista, 7, and 8. The Enter key is located: One in the alphanumeric keys and the other one is in the numeric keys. When one worked something on their computer and wanted to do something with their work, pressing the enter key would do the command they ordered. Another function is to create a space for next paragraph. When one typed and finished typing a paragraph and they wanted to have a second paragraph, they could press enter and it would do spacing. Shift key: when one presses shift and a letter, it will capitalize the letter pressed with the shift key. Another use is to type more symbols than appear to be available, for instance the apostrophe key is accompanied with a quotation mark on the top. If one wants to type the quotation mark but pressed that key alone, the symbol that would appear would be the apostrophe. The quotation mark will only appear if both the required key and the Shift key are pressed. The Menu key or Application key is a key found on Windows-oriented computer keyboards. It is used to launch a context menu with the keyboard rather than with the usual right mouse button. The key's symbol is usually a small icon depicting a cursor hovering above a menu. On some Samsung keyboards the cursor in the icon is not present, showing the menu only. This key was created at the same time as the Windows key. This key is normally used when the right mouse button is not present on the mouse. Some Windows public terminals do not have a Menu key on their keyboard to prevent users from right-clicking (however, in many Windows applications, a similar functionality can be invoked with the Shift+F10 keyboard shortcut).
Miscellaneous
Many, but not all,computer keyboards have a numeric keypad to the right of the alphabetic keyboard which contains numbers, basic mathematical symbols (e.g., addition, subtraction, etc.), and a few function keys. On Japanese/Korean keyboards, there may be Language input keys for changing the language to use. Some keyboards have power management keys (e.g., power key, sleep key and wake key); Internet keys to access a web browser or E-mail; and/or multimedia keys, such as volume controls or keys that can be programmed by the user to launch a specified software or command like launching a game or minimize all windows.
Numeric keys
When we calculate, we use these numeric keys to type numbers. Symbols concerned with calculations such as addition, subtraction, multiplication and division symbols are located in this group of keys. The enter key in this keys indicate the equal sign.
Multiple layouts
It is possible to install multiple keyboard layouts within an operating system and switch between them, either through features implemented within the OS, or through an external application. Microsoft Windows,[7] Linux,[8] and Mac[9] provide support to add keyboard layouts and choose from them.
Layout changing software
The character code produced by any key press is determined by the keyboard driver software. A key press generates a scancode which is interpreted as an alphanumeric character or control function. Depending on operating systems, various application programs are available to create, add and switch among keyboard layouts. Many programs are available, some of which are language specific.
The arrangement of symbols of specific language can be customized. An existing keyboard layout can be edited, and a new layout can be created using this type of software.
For example, Ukelele for Mac,[10] The Microsoft Keyboard Layout Creator[11] and open-source Avro Keyboard for Windows provide the ability to customize the keyboard layout as desired.
Illumination
Keyboards and keypads may be illuminated from inside, especially on equipment for mobile use. Illumination facilitates the use of the keyboard or keypad in dark environments. Some gaming keyboards have lighted keys, to make it easier for gamers to find command keys while playing in a dark room. Some computers may have small LED lights in a few important function keys, to remind users that the function is activated (see photo).


Tuesday, 24 March 2015

USB FLASH DRIVE

  


 USB flash drive, also known under a variety of other names is a data storage device that includes flash memory with an integrated Universal Serial Bus (USB) interface. USB flash drives are typically removable and rewritable, and physically much smaller than an optical disc. Most weigh less than 30 grams (1.1 oz). As of January 2013, drives of up to 512 gigabytes (GB) were available. A one-terabyte (TB) drive was unveiled at the 2013 Consumer Electronics Show and became available later that year. Storage capacities as large as 2 TB are planned, with steady improvements in size and price per capacity expected. Some allow up to 100,000 write/erase cycles, depending on the exact type of memory chip used, and have a 10-year shelf storage time.
USB flash drives are often used for the samepurposesfor which floppy disks or CDs were used, i.e., for storage, data back-up and transfer of computer files. They are smaller, faster, have thousands of times more capacity, and are more durable and reliable because they have no moving parts. Additionally, they are immune to electromagnetic interference (unlike floppy disks), and are unharmed by surface scratches (unlike CDs). Until about 2005, most desktop and laptop computers were supplied with floppy disk drives in addition to USB ports, but floppy disk drives have been abandoned due to their lower capacity compared to USB flash drives.
USB flash drives use the USB mass storage standard, supported natively by modern operating systems such as Windows, Linux, OS X and other Unix-like systems, as well as many BIOS boot ROMs. USB drives with USB 2.0 support can store more data and transfer faster than much larger optical disc drives like CD-RW or DVD-RW drives and can be read by many other systems such as the Xbox 360, PlayStation 3, DVD players and in a number of handheld devices such as smart phones and tablet computers, though the electronically similar SD card is better suited for those devices.
A flash drive consists of a small printed circuit board carrying the circuit elements and a USB connector, insulated electrically and protected inside a plastic, metal, or rubberized case which can be carried in a pocket or on a key chain, for example. The USB connector may be protected by a removable cap or by retracting into the body of the drive, although it is not likely to be damaged if unprotected. Most flash drives use a standard type-A USB connection allowing connection with a port on a personal computer, but drives for other interfaces also exist. USB flash drives draw power from the computer via the USB connection. Some devices combine the functionality of a digital audio player with USB flash storage; they require a battery only when used to play music.
History
Patent controversy
USB flash drives were invented by Amir Ban, Dov Moran and Oron Ogdan, all of the Israeli company M-Systems, who filed US patent 6148354 in April 1999. However, the patent describes a product that has a cable between the memory unit and the USB connector. Released later the same year, IBM Patent Disclosure RPS8-1999-0201 from September 13, 1999 by Shimon Shmueli accurately describes the USB flash drive. IBM partnered with M-Systems to bring the product to market. Shmueli was later an expert witness for M-Systems and as part of his testimony in the Singapore court presented the IBM disclosure and evidence to the fact that he invented the USB flash drive. M-Systems' product, developed by a team led by Dan Harkabi and named the Disk OnKey, was announced in September 2000.
Competing claims have been made by Singaporean company Trek Technology and Chinese company NetacTechnology, but these claims are based on patents that post-date M-Systems'. Both Trek Technology and Netac Technology have tried to protect their patent claims. Trek won a Singaporean suit, but a court in the United Kingdom revoked one of Trek's UK patents. While Netac Technology has brought lawsuits against PNY Technologies,[  Lenovo, aigo ,Sony, and Taiwan's Acer and Tai Guen Enterprise Co,[  most companies that manufacture USB flash drives do so without regard for Trek and Netac's patents.
  Pua Khein-Seng from Malaysia claims to have incorporated the world's first single chip USB flash controller. He is currently the CEO of Phis on Electronics Corp, which is based in Taiwan.
First commercial product
Trek Technology and IBM began selling the first USB flash drives commercially in 2000. Trek Technology sold a model under the brand name "ThumbDrive", and IBM marketed the first such drives in North America with its product named the "DiskOnKey", which was developed and manufactured by M-Systems. IBM's USB flash drive became available on December 15, 2000, and had a storage capacity of 8 MB, more than five times the capacity of the then-common floppy disks.
In 2000, Lexar introduced a Compact Flash (CF) card with a USB connection, and a companion card read/writer and USB cable that eliminated the need for a USB hub.
Second generation
By 2013, most USB flash drives had USB 2.0 connectivity, which has 480 M bit/s as the transfer rate upper bound; after accounting for the protocol overhead that translates to a 35 MB/s effective throughput. That is considerably slower than what a hard disk drive or solid-state drive can achieve when connected via the SATA interface. Speeds may be given in megabytes per second (MB/s), megabits per second (Mbit/s), or in optical drive multipliers such as "180X" (180 times 150 KiB/s). File transfer speeds vary considerably among devices; typical fast drives from this generation claim to read at up to 30 MB/s and write at about half that speed, what is about 20 times faster than the theoretical speed USB 1.1 can achieve, which is limited to 12 Mbit/s (1 MB/s with accounted overhead).  The effective speed of a device is significantly affected by the data access pattern; for example, small writes to random locations are much slower (and cause more wear) than long sequential reads.
Third generation
Like USB 2.0 before it, USB 3.0 dramatically improved data transfer rates compared to its predecessor. It was announced in late 2008, but consumer devices were not available until the beginning of 2010. The USB 3.0 interface specifies transfer rates up to 5 Gbit/s (625 MB/s), compared to USB 2.0's 480 Mbit/s (60 MB/s).All USB 3.0 devices are backward compatible with USB 2.0 ports. As of April 2014, computers with USB 3.0 ports are common; most newer laptops and desktops have at least one such port. USB 3.0 port expansion cards are available to upgrade older systems, and many newer motherboards feature two or more USB 3.0 ports available through PCB headers.
Fourth generation
Starting March 2015, following the Apple Keynote, some manufacturers are announcing 3.1 type C USB keys. This new generation of USB keys, such as the PKparis K'isauve, have read/write speeds of 530 MB/s /520 MB/s.
Storage capacity
The first USB flash drive appeared on the market in late 2000, providing a storage capacity of 8 MB. Later, the maximum available storage capacity gradually doubled (16 MB, 32 MB, etc.) all the way up to reaching capacities of 512 GB and 1 TBby January 2013. However, as of May 2014 flash drives with anywhere from 8 to 128 GB are still frequently sold.
Design and implementation

Internals of a typical USB flash drive
1
USB Standard, Male A-plug
2
USB mass storage controller device
3
Test point
4
Flash memory chip
5
Crystal oscillator
6
LED (Optional)
7
Write-protect switch (Optional)
8
Space for second flash memory chip
On a USB flash drive, one end of the device is fitted with a single Standard-A USB plug; some flash drives additionally offer a micro USB plug, facilitating data transfers between different devices.[36]
Inside the plastic casing is a small printed circuit board, which has some power circuitry and a small number of surface-mounted integrated circuits (ICs). Typically, one of these ICs provides an interface between the USB connector and the onboard memory, while the other is the flash memory. Drives typically use the USB mass storage device class to communicate with the host.